Global Online Games Market
108 Pages | Services

Global Online Games Market Size, Status and Forecast 2021-2027

  • Published Date : 07-04-2021
  • Pages : 108
  • Report Id : 19375
  • Categories : Services

An online game is a video game that is either partially or primarily played through the Internet or any other computer network available.Online games are ubiquitous on modern gaming platforms, including PCs, consoles and mobile devices, and span many genres, including first-person shooters, strategy games and massively multiplayer online role-playing games (MMORPG).
In 2020, the global Online Games market size was xx million US$ and it is expected to reach xx million US$ by the end of 2027, with a CAGR of xx% during 2021-2027.

This report focuses on the global Online Games status, future forecast, growth opportunity, key market and key players. The study objectives are to present the Online Games development in United States, Europe and China.

The key players covered in this study
Tencent
Netease
Microsoft
Sony
Electronic Arts
Sega
Ubisoft
Nintendo
Square Enix
Activision Blizzard Inc.
Gameloft SA
Glu Mobile
Kabam
Rovio Entertainment Ltd.
Supercell Oy
Zynga Inc.
CyberAgent
Walt Disney
Gamevil

Market segment by Type, the product can be split into
IOS
Android
Windows

Market segment by Application, split into
Smartphone & Tablet
PC
TV
Other

Market segment by Regions/Countries, this report covers
United States
Europe
China
Japan
Southeast Asia
India
Central & South America

The study objectives of this report are:
To analyze global Online Games status, future forecast, growth opportunity, key market and key players.
To present the Online Games development in United States, Europe and China.
To strategically profile the key players and comprehensively analyze their development plan and strategies.
To define, describe and forecast the market by product type, market and key regions.

In this study, the years considered to estimate the market size of Online Games are as follows:
History Year: 2016-2020
Base Year: 2020
Estimated Year: 2021
Forecast Year 2021 to 2027
For the data information by region, company, type and application, 2020 is considered as the base year. Whenever data information was unavailable for the base year, the prior year has been considered.


Table of Contents

1 Report Overview
1.1 Study Scope
1.2 Key Market Segments
1.3 Players Covered
1.4 Market Analysis by Type
1.4.1 Global Online Games Market Size Growth Rate by Type (2016-2027)
1.4.2 IOS
1.4.3 Android
1.4.4 Windows
1.5 Market by Application
1.5.1 Global Online Games Market Share by Application (2016-2027)
1.5.2 Smartphone & Tablet
1.5.3 PC
1.5.4 TV
1.5.5 Other
1.6 Study Objectives
1.7 Years Considered

2 Global Growth Trends
2.1 Online Games Market Size
2.2 Online Games Growth Trends by Regions
2.2.1 Online Games Market Size by Regions (2016-2027)
2.2.2 Online Games Market Share by Regions (2016-2021)
2.3 Industry Trends
2.3.1 Market Top Trends
2.3.2 Market Drivers
2.3.3 Market Opportunities

3 Market Share by Key Players
3.1 Online Games Market Size by Manufacturers
3.1.1 Global Online Games Revenue by Manufacturers (2016-2021)
3.1.2 Global Online Games Revenue Market Share by Manufacturers (2016-2021)
3.1.3 Global Online Games Market Concentration Ratio (CR5 and HHI)
3.2 Online Games Key Players Head office and Area Served
3.3 Key Players Online Games Product/Solution/Service
3.4 Date of Enter into Online Games Market
3.5 Mergers & Acquisitions, Expansion Plans

4 Breakdown Data by Type and Application
4.1 Global Online Games Market Size by Type (2016-2021)
4.2 Global Online Games Market Size by Application (2016-2021)

5 United States
5.1 United States Online Games Market Size (2016-2021)
5.2 Online Games Key Players in United States
5.3 United States Online Games Market Size by Type
5.4 United States Online Games Market Size by Application

6 Europe
6.1 Europe Online Games Market Size (2016-2021)
6.2 Online Games Key Players in Europe
6.3 Europe Online Games Market Size by Type
6.4 Europe Online Games Market Size by Application

7 China
7.1 China Online Games Market Size (2016-2021)
7.2 Online Games Key Players in China
7.3 China Online Games Market Size by Type
7.4 China Online Games Market Size by Application

8 Japan
8.1 Japan Online Games Market Size (2016-2021)
8.2 Online Games Key Players in Japan
8.3 Japan Online Games Market Size by Type
8.4 Japan Online Games Market Size by Application

9 Southeast Asia
9.1 Southeast Asia Online Games Market Size (2016-2021)
9.2 Online Games Key Players in Southeast Asia
9.3 Southeast Asia Online Games Market Size by Type
9.4 Southeast Asia Online Games Market Size by Application

10 India
10.1 India Online Games Market Size (2016-2021)
10.2 Online Games Key Players in India
10.3 India Online Games Market Size by Type
10.4 India Online Games Market Size by Application

11 Central & South America
11.1 Central & South America Online Games Market Size (2016-2021)
11.2 Online Games Key Players in Central & South America
11.3 Central & South America Online Games Market Size by Type
11.4 Central & South America Online Games Market Size by Application

12 International Players Profiles
12.1 Tencent
12.1.1 Tencent Company Details
12.1.2 Company Description and Business Overview
12.1.3 Online Games Introduction
12.1.4 Tencent Revenue in Online Games Business (2016-2021)
12.1.5 Tencent Recent Development
12.2 Netease
12.2.1 Netease Company Details
12.2.2 Company Description and Business Overview
12.2.3 Online Games Introduction
12.2.4 Netease Revenue in Online Games Business (2016-2021)
12.2.5 Netease Recent Development
12.3 Microsoft
12.3.1 Microsoft Company Details
12.3.2 Company Description and Business Overview
12.3.3 Online Games Introduction
12.3.4 Microsoft Revenue in Online Games Business (2016-2021)
12.3.5 Microsoft Recent Development
12.4 Sony
12.4.1 Sony Company Details
12.4.2 Company Description and Business Overview
12.4.3 Online Games Introduction
12.4.4 Sony Revenue in Online Games Business (2016-2021)
12.4.5 Sony Recent Development
12.5 Electronic Arts
12.5.1 Electronic Arts Company Details
12.5.2 Company Description and Business Overview
12.5.3 Online Games Introduction
12.5.4 Electronic Arts Revenue in Online Games Business (2016-2021)
12.5.5 Electronic Arts Recent Development
12.6 Sega
12.6.1 Sega Company Details
12.6.2 Company Description and Business Overview
12.6.3 Online Games Introduction
12.6.4 Sega Revenue in Online Games Business (2016-2021)
12.6.5 Sega Recent Development
12.7 Ubisoft
12.7.1 Ubisoft Company Details
12.7.2 Company Description and Business Overview
12.7.3 Online Games Introduction
12.7.4 Ubisoft Revenue in Online Games Business (2016-2021)
12.7.5 Ubisoft Recent Development
12.8 Nintendo
12.8.1 Nintendo Company Details
12.8.2 Company Description and Business Overview
12.8.3 Online Games Introduction
12.8.4 Nintendo Revenue in Online Games Business (2016-2021)
12.8.5 Nintendo Recent Development
12.9 Square Enix
12.9.1 Square Enix Company Details
12.9.2 Company Description and Business Overview
12.9.3 Online Games Introduction
12.9.4 Square Enix Revenue in Online Games Business (2016-2021)
12.9.5 Square Enix Recent Development
12.10 Activision Blizzard Inc.
12.10.1 Activision Blizzard Inc. Company Details
12.10.2 Company Description and Business Overview
12.10.3 Online Games Introduction
12.10.4 Activision Blizzard Inc. Revenue in Online Games Business (2016-2021)
12.10.5 Activision Blizzard Inc. Recent Development
12.11 Gameloft SA
12.12 Glu Mobile
12.13 Kabam
12.14 Rovio Entertainment Ltd.
12.15 Supercell Oy
12.16 Zynga Inc.
12.17 CyberAgent
12.18 Walt Disney
12.19 Gamevil

13 Market Forecast 2021-2027
13.1 Market Size Forecast by Regions
13.2 United States
13.3 Europe
13.4 China
13.5 Japan
13.6 Southeast Asia
13.7 India
13.8 Central & South America
13.9 Market Size Forecast by Product (2021-2027)
13.10 Market Size Forecast by Application (2021-2027)

14 Analyst's Viewpoints/Conclusions

15 Appendix
15.1 Research Methodology
15.1.1 Methodology/Research Approach
15.1.1.1 Research Programs/Design
15.1.1.2 Market Size Estimation
12.1.1.3 Market Breakdown and Data Triangulation
15.1.2 Data Source
15.1.2.1 Secondary Sources
15.1.2.2 Primary Sources
15.2 Disclaimer
15.3 Author Details

List of Tables and Figures

Table Online Games Key Market Segments
Table Key Players Online Games Covered
Table Global Online Games Market Size Growth Rate by Type 2016-2027 (Million US$)
Figure Global Online Games Market Size Market Share by Type 2016-2027
Figure IOS Figures
Table Key Players of IOS
Figure Android Figures
Table Key Players of Android
Figure Windows Figures
Table Key Players of Windows
Table Global Online Games Market Size Growth by Application 2016-2027 (Million US$)
Figure Smartphone & Tablet Case Studies
Figure PC Case Studies
Figure TV Case Studies
Figure Other Case Studies
Figure Online Games Report Years Considered
Table Global Online Games Market Size 2016-2027 (Million US$)
Figure Global Online Games Market Size and Growth Rate 2016-2027 (Million US$)
Table Global Online Games Market Size by Regions 2016-2027 (Million US$)
Table Global Online Games Market Size by Regions 2016-2021 (Million US$)
Table Global Online Games Market Share by Regions 2016-2021
Figure Global Online Games Market Share by Regions 2016-2021
Figure Global Online Games Market Share by Regions 2019
Table Market Top Trends
Table Global Online Games Revenue by Manufacturers (2016-2021) (Million US$)
Table Global Online Games Market Share by Manufacturers (2016-2021)
Figure Global Online Games Market Share by Manufacturers in 2020
Table Global Online Games Manufacturers Market Concentration Ratio (CR5 and HHI)
Table Key Players Head office and Area Served
Table Key Players Online Games Product/Solution/Service
Table Date of Enter into Online Games Market
Table Mergers & Acquisitions, Expansion Plans
Table Global Online Games Market Size by Type (2016-2021) (Million US$)
Table Global Online Games Market Size Share by Type (2016-2021)
Figure Global Online Games Market Size Market Share by Type (2016-2021)
Table Global Online Games Market Size by Application (2016-2021) (Million US$)
Table Global Online Games Market Size Share by Application (2016-2021)
Figure Global Online Games Market Size Market Share by Application (2016-2021)
Figure Global Online Games Revenue Market Share by Application in 2020
Figure United States Online Games Market Size 2016-2021 (Million US$)
Table United States Key Players Online Games Revenue (2020-2021) (Million US$)
Table United States Key Players Online Games Market Share (2020-2021)
Table United States Online Games Market Size by Type (2016-2021) (Million US$)
Table United States Online Games Market Share by Type (2016-2021)
Table United States Online Games Market Size by Application (2016-2021) (Million US$)
Table United States Online Games Market Share by Application (2016-2021)
Figure Europe Online Games Market Size 2016-2021 (Million US$)
Table Europe Key Players Online Games Revenue (2020-2021) (Million US$)
Table Europe Key Players Online Games Market Share (2020-2021)
Table Europe Online Games Market Size by Type (2016-2021) (Million US$)
Table Europe Online Games Market Share by Type (2016-2021)
Table Europe Online Games Market Size by Application (2016-2021) (Million US$)
Table Europe Online Games Market Share by Application (2016-2021)
Figure China Online Games Market Size 2016-2021 (Million US$)
Table China Key Players Online Games Revenue (2020-2021) (Million US$)
Table China Key Players Online Games Market Share (2020-2021)
Table China Online Games Market Size by Type (2014-20209) (Million US$)
Table China Online Games Market Share by Type (2016-2021)
Table China Online Games Market Size by Application (2016-2021) (Million US$)
Table China Online Games Market Share by Application (2016-2021)
Figure Japan Online Games Market Size 2016-2021 (Million US$)
Table Japan Key Players Online Games Revenue (2020-2021) (Million US$)
Table Japan Key Players Online Games Market Share (2020-2021)
Table Japan Online Games Market Size by Type (2016-2021) (Million US$)
Table Japan Online Games Market Share by Type (2016-2021)
Table Japan Online Games Market Size by Application (2016-2021) (Million US$)
Table Japan Online Games Market Share by Application (2016-2021)
Figure Southeast Asia Online Games Market Size 2016-2021 (Million US$)
Table Southeast Asia Key Players Online Games Revenue (2020-2021) (Million US$)
Table Southeast Asia Key Players Online Games Market Share (2020-2021)
Table Southeast Asia Online Games Market Size by Type (2016-2021) (Million US$)
Table Southeast Asia Online Games Market Share by Type (2016-2021)
Table Southeast Asia Online Games Market Size by Application (2016-2021) (Million US$)
Table Southeast Asia Online Games Market Share by Application (2016-2021)
Figure India Online Games Market Size 2016-2021 (Million US$)
Table India Key Players Online Games Revenue (2020-2021) (Million US$)
Table India Key Players Online Games Market Share (2020-2021)
Table India Online Games Market Size by Type (2016-2021) (Million US$)
Table India Online Games Market Share by Type (2016-2021)
Table India Online Games Market Size by Application (2016-2021) (Million US$)
Table India Online Games Market Share by Application (2016-2021)
Figure Central & South America Online Games Market Size 2016-2021 (Million US$)
Table Central & South America Key Players Online Games Revenue (2020-2021) (Million US$)
Table Central & South America Key Players Online Games Market Share (2020-2021)
Table Central & South America Online Games Market Size by Type (2016-2021) (Million US$)
Table Central & South America Online Games Market Share by Type (2016-2021)
Table Central & South America Online Games Market Size by Application (2016-2021) (Million US$)
Table Central & South America Online Games Market Share by Application (2016-2021)
Table Tencent Company Details
Table Tencent Revenue in Online Games Business (2016-2021) (Million US$)
Figure Tencent Revenue Growth Rate in Online Games Business (2016-2021)
Table Tencent Recent Development
Table Netease Company Details
Table Netease Revenue in Online Games Business (2016-2021)(Million US$)
Figure Netease Revenue Growth Rate in Online Games Business (2016-2021)
Table Netease Recent Development
Table Microsoft Company Details
Table Microsoft Revenue in Online Games Business (2016-2021)(Million US$)
Figure Microsoft Revenue Growth Rate in Online Games Business (2016-2021)
Table Microsoft Recent Development
Table Sony Company Details
Table Sony Revenue in Online Games Business (2016-2021)(Million US$)
Figure Sony Revenue Growth Rate in Online Games Business (2016-2021)
Table Sony Recent Development
Table Electronic Arts Company Details
Table Electronic Arts Revenue in Online Games Business (2016-2021)(Million US$)
Figure Electronic Arts Revenue Growth Rate in Online Games Business (2016-2021)
Table Electronic Arts Recent Development
Table Sega Company Details
Table Sega Revenue in Online Games Business (2016-2021)(Million US$)
Figure Sega Revenue Growth Rate in Online Games Business (2016-2021)
Table Sega Recent Development
Table Ubisoft Company Details
Table Ubisoft Revenue in Online Games Business (2016-2021)(Million US$)
Figure Ubisoft Revenue Growth Rate in Online Games Business (2016-2021)
Table Ubisoft Recent Development
Table Nintendo Company Details
Table Nintendo Revenue in Online Games Business (2016-2021)(Million US$)
Figure Nintendo Revenue Growth Rate in Online Games Business (2016-2021)
Table Nintendo Recent Development
Table Square Enix Company Details
Table Square Enix Revenue in Online Games Business (2016-2021)(Million US$)
Figure Square Enix Revenue Growth Rate in Online Games Business (2016-2021)
Table Square Enix Recent Development
Table Activision Blizzard Inc. Company Details
Table Activision Blizzard Inc. Revenue in Online Games Business (2016-2021)(Million US$)
Figure Activision Blizzard Inc. Revenue Growth Rate in Online Games Business (2016-2021)
Table Activision Blizzard Inc. Recent Development
Table Gameloft SA Company Details
Table Glu Mobile Company Details
Table Kabam Company Details
Table Rovio Entertainment Ltd. Company Details
Table Supercell Oy Company Details
Table Zynga Inc. Company Details
Table CyberAgent Company Details
Table Walt Disney Company Details
Table Gamevil Company Details
Table Global Online Games Market Size by Regions (Million US$) 2021-2027
Figure Global Online Games Market Size Share by Regions (2021-2027)
Figure Global Online Games Market Size Share by Regions in 2027
Figure United States Online Games Market Size Forecast (2021-2027)(Million USD)
Figure Europe Online Games Market Size Forecast (2021-2027)(Million USD)
Figure China Online Games Market Size Forecast (2021-2027)(Million USD)
Figure Japan Online Games Market Size Forecast (2021-2027)(Million USD)
Figure Southeast Asia Online Games Market Size Forecast (2021-2027)(Million USD)
Figure India Online Games Market Size Forecast (2021-2027)(Million USD)
Figure Central & South America Online Games Market Size Forecast (2021-2027)(Million USD)
Table Global Online Games Market Size by Product (2021-2027) (Million US$)
Figure Global Online Games Market Size by Product (2021-2027)
Figure Global Online Games Market Size by Product in 2027
Table Global Online Games Market Size by Application (2021-2027) (Million US$)
Figure Global Online Games Market Size by Application (2021-2027)
Figure Global Online Games Market Size by Application in 2027
Table Research Programs/Design for This Report
Figure Bottom-up and Top-down Approaches for This Report
Figure Data Triangulation
Table Key Data Information from Secondary Sources
Table Key Data Information from Primary Sources

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