Global Game-based Learning Market
95 Pages | Services

Global Game-based Learning Market Size, Status and Forecast 2021-2027

  • Published Date : 04-06-2021
  • Pages : 95
  • Report Id : 32943
  • Categories : Services

Game-based learning or serious game refers to all digital applications that are developed to impart learning through games.
Game-based learning includes digital learning products such as e-learning courseware, online audio and video content, social games, and mobile games. It is mainly used in educational institutions, healthcare organizations, and defense organizations. It is also used in employee training programs in corporate business houses.
In 2020, the global Game-based Learning market size was xx million US$ and it is expected to reach xx million US$ by the end of 2027, with a CAGR of xx% during 2021-2027.

This report focuses on the global Game-based Learning status, future forecast, growth opportunity, key market and key players. The study objectives are to present the Game-based Learning development in United States, Europe and China.

The key players covered in this study
LearningWare
BreakAway
Lumos Labs
PlayGen.com
Corporate Internet Games
Games2Train
HealthTap
RallyOn, Inc
MAK Technologies
SCVNGR
SimuLearn
Will Interactive

Market segment by Type, the product can be split into
E-Learning Courseware
Online Audio and Video Content
Social Games
Mobile Games
Other

Market segment by Application, split into
Educational Institutions
Healthcare Organizations
Defense Organizations
Corporate Employee Training
Other

Market segment by Regions/Countries, this report covers
United States
Europe
China
Japan
Southeast Asia
India
Central & South America

The study objectives of this report are:
To analyze global Game-based Learning status, future forecast, growth opportunity, key market and key players.
To present the Game-based Learning development in United States, Europe and China.
To strategically profile the key players and comprehensively analyze their development plan and strategies.
To define, describe and forecast the market by product type, market and key regions.

In this study, the years considered to estimate the market size of Game-based Learning are as follows:
History Year: 2016-2020
Base Year: 2020
Estimated Year: 2021
Forecast Year 2021 to 2027
For the data information by region, company, type and application, 2020 is considered as the base year. Whenever data information was unavailable for the base year, the prior year has been considered.


Table of Contents

1 Report Overview
1.1 Study Scope
1.2 Key Market Segments
1.3 Players Covered
1.4 Market Analysis by Type
1.4.1 Global Game-based Learning Market Size Growth Rate by Type ( 2016-2027)
1.4.2 E-Learning Courseware
1.4.3 Online Audio and Video Content
1.4.4 Social Games
1.4.5 Mobile Games
1.4.6 Other
1.5 Market by Application
1.5.1 Global Game-based Learning Market Share by Application ( 2016-2027)
1.5.2 Educational Institutions
1.5.3 Healthcare Organizations
1.5.4 Defense Organizations
1.5.5 Corporate Employee Training
1.5.6 Other
1.6 Study Objectives
1.7 Years Considered

2 Global Growth Trends
2.1 Game-based Learning Market Size
2.2 Game-based Learning Growth Trends by Regions
2.2.1 Game-based Learning Market Size by Regions ( 2016-2027)
2.2.2 Game-based Learning Market Share by Regions ( 2016-2021)
2.3 Industry Trends
2.3.1 Market Top Trends
2.3.2 Market Drivers
2.3.3 Market Opportunities

3 Market Share by Key Players
3.1 Game-based Learning Market Size by Manufacturers
3.1.1 Global Game-based Learning Revenue by Manufacturers ( 2016-2021)
3.1.2 Global Game-based Learning Revenue Market Share by Manufacturers ( 2016-2021)
3.1.3 Global Game-based Learning Market Concentration Ratio (CR5 and HHI)
3.2 Game-based Learning Key Players Head office and Area Served
3.3 Key Players Game-based Learning Product/Solution/Service
3.4 Date of Enter into Game-based Learning Market
3.5 Mergers & Acquisitions, Expansion Plans

4 Breakdown Data by Type and Application
4.1 Global Game-based Learning Market Size by Type ( 2016-2021)
4.2 Global Game-based Learning Market Size by Application ( 2016-2021)

5 United States
5.1 United States Game-based Learning Market Size ( 2016-2021)
5.2 Game-based Learning Key Players in United States
5.3 United States Game-based Learning Market Size by Type
5.4 United States Game-based Learning Market Size by Application

6 Europe
6.1 Europe Game-based Learning Market Size ( 2016-2021)
6.2 Game-based Learning Key Players in Europe
6.3 Europe Game-based Learning Market Size by Type
6.4 Europe Game-based Learning Market Size by Application

7 China
7.1 China Game-based Learning Market Size ( 2016-2021)
7.2 Game-based Learning Key Players in China
7.3 China Game-based Learning Market Size by Type
7.4 China Game-based Learning Market Size by Application

8 Japan
8.1 Japan Game-based Learning Market Size ( 2016-2021)
8.2 Game-based Learning Key Players in Japan
8.3 Japan Game-based Learning Market Size by Type
8.4 Japan Game-based Learning Market Size by Application

9 Southeast Asia
9.1 Southeast Asia Game-based Learning Market Size ( 2016-2021)
9.2 Game-based Learning Key Players in Southeast Asia
9.3 Southeast Asia Game-based Learning Market Size by Type
9.4 Southeast Asia Game-based Learning Market Size by Application

10 India
10.1 India Game-based Learning Market Size ( 2016-2021)
10.2 Game-based Learning Key Players in India
10.3 India Game-based Learning Market Size by Type
10.4 India Game-based Learning Market Size by Application

11 Central & South America
11.1 Central & South America Game-based Learning Market Size ( 2016-2021)
11.2 Game-based Learning Key Players in Central & South America
11.3 Central & South America Game-based Learning Market Size by Type
11.4 Central & South America Game-based Learning Market Size by Application

12 International Players Profiles
12.1 LearningWare
12.1.1 LearningWare Company Details
12.1.2 Company Description and Business Overview
12.1.3 Game-based Learning Introduction
12.1.4 LearningWare Revenue in Game-based Learning Business ( 2016-2021)
12.1.5 LearningWare Recent Development
12.2 BreakAway
12.2.1 BreakAway Company Details
12.2.2 Company Description and Business Overview
12.2.3 Game-based Learning Introduction
12.2.4 BreakAway Revenue in Game-based Learning Business ( 2016-2021)
12.2.5 BreakAway Recent Development
12.3 Lumos Labs
12.3.1 Lumos Labs Company Details
12.3.2 Company Description and Business Overview
12.3.3 Game-based Learning Introduction
12.3.4 Lumos Labs Revenue in Game-based Learning Business ( 2016-2021)
12.3.5 Lumos Labs Recent Development
12.4 PlayGen.com
12.4.1 PlayGen.com Company Details
12.4.2 Company Description and Business Overview
12.4.3 Game-based Learning Introduction
12.4.4 PlayGen.com Revenue in Game-based Learning Business ( 2016-2021)
12.4.5 PlayGen.com Recent Development
12.5 Corporate Internet Games
12.5.1 Corporate Internet Games Company Details
12.5.2 Company Description and Business Overview
12.5.3 Game-based Learning Introduction
12.5.4 Corporate Internet Games Revenue in Game-based Learning Business ( 2016-2021)
12.5.5 Corporate Internet Games Recent Development
12.6 Games2Train
12.6.1 Games2Train Company Details
12.6.2 Company Description and Business Overview
12.6.3 Game-based Learning Introduction
12.6.4 Games2Train Revenue in Game-based Learning Business ( 2016-2021)
12.6.5 Games2Train Recent Development
12.7 HealthTap
12.7.1 HealthTap Company Details
12.7.2 Company Description and Business Overview
12.7.3 Game-based Learning Introduction
12.7.4 HealthTap Revenue in Game-based Learning Business ( 2016-2021)
12.7.5 HealthTap Recent Development
12.8 RallyOn, Inc
12.8.1 RallyOn, Inc Company Details
12.8.2 Company Description and Business Overview
12.8.3 Game-based Learning Introduction
12.8.4 RallyOn, Inc Revenue in Game-based Learning Business ( 2016-2021)
12.8.5 RallyOn, Inc Recent Development
12.9 MAK Technologies
12.9.1 MAK Technologies Company Details
12.9.2 Company Description and Business Overview
12.9.3 Game-based Learning Introduction
12.9.4 MAK Technologies Revenue in Game-based Learning Business ( 2016-2021)
12.9.5 MAK Technologies Recent Development
12.10 SCVNGR
12.10.1 SCVNGR Company Details
12.10.2 Company Description and Business Overview
12.10.3 Game-based Learning Introduction
12.10.4 SCVNGR Revenue in Game-based Learning Business ( 2016-2021)
12.10.5 SCVNGR Recent Development
12.11 SimuLearn
12.12 Will Interactive

13 Market Forecast 2021-2027
13.1 Market Size Forecast by Regions
13.2 United States
13.3 Europe
13.4 China
13.5 Japan
13.6 Southeast Asia
13.7 India
13.8 Central & South America
13.9 Market Size Forecast by Product ( 2021-2027)
13.10 Market Size Forecast by Application ( 2021-2027)

14 Analyst's Viewpoints/Conclusions

15 Appendix
15.1 Research Methodology
15.1.1 Methodology/Research Approach
15.1.1.1 Research Programs/Design
15.1.1.2 Market Size Estimation
12.1.1.3 Market Breakdown and Data Triangulation
15.1.2 Data Source
15.1.2.1 Secondary Sources
15.1.2.2 Primary Sources
15.2 Disclaimer
15.3 Author Details

List of Tables and Figures

Table Game-based Learning Key Market Segments
Table Key Players Game-based Learning Covered
Table Global Game-based Learning Market Size Growth Rate by Type 2016-2027 (Million US$)
Figure Global Game-based Learning Market Size Market Share by Type 2016-2027
Figure E-Learning Courseware Figures
Table Key Players of E-Learning Courseware
Figure Online Audio and Video Content Figures
Table Key Players of Online Audio and Video Content
Figure Social Games Figures
Table Key Players of Social Games
Figure Mobile Games Figures
Table Key Players of Mobile Games
Figure Other Figures
Table Key Players of Other
Table Global Game-based Learning Market Size Growth by Application 2016-2027 (Million US$)
Figure Educational Institutions Case Studies
Figure Healthcare Organizations Case Studies
Figure Defense Organizations Case Studies
Figure Corporate Employee Training Case Studies
Figure Other Case Studies
Figure Game-based Learning Report Years Considered
Table Global Game-based Learning Market Size 2016-2027 (Million US$)
Figure Global Game-based Learning Market Size and Growth Rate 2016-2027 (Million US$)
Table Global Game-based Learning Market Size by Regions 2016-2027 (Million US$)
Table Global Game-based Learning Market Size by Regions 2016-2021 (Million US$)
Table Global Game-based Learning Market Share by Regions 2016-2021
Figure Global Game-based Learning Market Share by Regions 2016-2021
Figure Global Game-based Learning Market Share by Regions 2019
Table Market Top Trends
Table Global Game-based Learning Revenue by Manufacturers ( 2016-2021) (Million US$)
Table Global Game-based Learning Market Share by Manufacturers ( 2016-2021)
Figure Global Game-based Learning Market Share by Manufacturers in 2020
Table Global Game-based Learning Manufacturers Market Concentration Ratio (CR5 and HHI)
Table Key Players Head office and Area Served
Table Key Players Game-based Learning Product/Solution/Service
Table Date of Enter into Game-based Learning Market
Table Mergers & Acquisitions, Expansion Plans
Table Global Game-based Learning Market Size by Type ( 2016-2021) (Million US$)
Table Global Game-based Learning Market Size Share by Type ( 2016-2021)
Figure Global Game-based Learning Market Size Market Share by Type ( 2016-2021)
Table Global Game-based Learning Market Size by Application ( 2016-2021) (Million US$)
Table Global Game-based Learning Market Size Share by Application ( 2016-2021)
Figure Global Game-based Learning Market Size Market Share by Application ( 2016-2021)
Figure Global Game-based Learning Revenue Market Share by Application in 2020
Figure United States Game-based Learning Market Size 2016-2021 (Million US$)
Table United States Key Players Game-based Learning Revenue ( 2020-2021) (Million US$)
Table United States Key Players Game-based Learning Market Share ( 2020-2021)
Table United States Game-based Learning Market Size by Type ( 2016-2021) (Million US$)
Table United States Game-based Learning Market Share by Type ( 2016-2021)
Table United States Game-based Learning Market Size by Application ( 2016-2021) (Million US$)
Table United States Game-based Learning Market Share by Application ( 2016-2021)
Figure Europe Game-based Learning Market Size 2016-2021 (Million US$)
Table Europe Key Players Game-based Learning Revenue ( 2020-2021) (Million US$)
Table Europe Key Players Game-based Learning Market Share ( 2020-2021)
Table Europe Game-based Learning Market Size by Type ( 2016-2021) (Million US$)
Table Europe Game-based Learning Market Share by Type ( 2016-2021)
Table Europe Game-based Learning Market Size by Application ( 2016-2021) (Million US$)
Table Europe Game-based Learning Market Share by Application ( 2016-2021)
Figure China Game-based Learning Market Size 2016-2021 (Million US$)
Table China Key Players Game-based Learning Revenue ( 2020-2021) (Million US$)
Table China Key Players Game-based Learning Market Share ( 2020-2021)
Table China Game-based Learning Market Size by Type (2014- 20209) (Million US$)
Table China Game-based Learning Market Share by Type ( 2016-2021)
Table China Game-based Learning Market Size by Application ( 2016-2021) (Million US$)
Table China Game-based Learning Market Share by Application ( 2016-2021)
Figure Japan Game-based Learning Market Size 2016-2021 (Million US$)
Table Japan Key Players Game-based Learning Revenue ( 2020-2021) (Million US$)
Table Japan Key Players Game-based Learning Market Share ( 2020-2021)
Table Japan Game-based Learning Market Size by Type ( 2016-2021) (Million US$)
Table Japan Game-based Learning Market Share by Type ( 2016-2021)
Table Japan Game-based Learning Market Size by Application ( 2016-2021) (Million US$)
Table Japan Game-based Learning Market Share by Application ( 2016-2021)
Figure Southeast Asia Game-based Learning Market Size 2016-2021 (Million US$)
Table Southeast Asia Key Players Game-based Learning Revenue ( 2020-2021) (Million US$)
Table Southeast Asia Key Players Game-based Learning Market Share ( 2020-2021)
Table Southeast Asia Game-based Learning Market Size by Type ( 2016-2021) (Million US$)
Table Southeast Asia Game-based Learning Market Share by Type ( 2016-2021)
Table Southeast Asia Game-based Learning Market Size by Application ( 2016-2021) (Million US$)
Table Southeast Asia Game-based Learning Market Share by Application ( 2016-2021)
Figure India Game-based Learning Market Size 2016-2021 (Million US$)
Table India Key Players Game-based Learning Revenue ( 2020-2021) (Million US$)
Table India Key Players Game-based Learning Market Share ( 2020-2021)
Table India Game-based Learning Market Size by Type ( 2016-2021) (Million US$)
Table India Game-based Learning Market Share by Type ( 2016-2021)
Table India Game-based Learning Market Size by Application ( 2016-2021) (Million US$)
Table India Game-based Learning Market Share by Application ( 2016-2021)
Figure Central & South America Game-based Learning Market Size 2016-2021 (Million US$)
Table Central & South America Key Players Game-based Learning Revenue ( 2020-2021) (Million US$)
Table Central & South America Key Players Game-based Learning Market Share ( 2020-2021)
Table Central & South America Game-based Learning Market Size by Type ( 2016-2021) (Million US$)
Table Central & South America Game-based Learning Market Share by Type ( 2016-2021)
Table Central & South America Game-based Learning Market Size by Application ( 2016-2021) (Million US$)
Table Central & South America Game-based Learning Market Share by Application ( 2016-2021)
Table LearningWare Company Details
Table LearningWare Revenue in Game-based Learning Business ( 2016-2021) (Million US$)
Figure LearningWare Revenue Growth Rate in Game-based Learning Business ( 2016-2021)
Table LearningWare Recent Development
Table BreakAway Company Details
Table BreakAway Revenue in Game-based Learning Business ( 2016-2021)(Million US$)
Figure BreakAway Revenue Growth Rate in Game-based Learning Business ( 2016-2021)
Table BreakAway Recent Development
Table Lumos Labs Company Details
Table Lumos Labs Revenue in Game-based Learning Business ( 2016-2021)(Million US$)
Figure Lumos Labs Revenue Growth Rate in Game-based Learning Business ( 2016-2021)
Table Lumos Labs Recent Development
Table PlayGen.com Company Details
Table PlayGen.com Revenue in Game-based Learning Business ( 2016-2021)(Million US$)
Figure PlayGen.com Revenue Growth Rate in Game-based Learning Business ( 2016-2021)
Table PlayGen.com Recent Development
Table Corporate Internet Games Company Details
Table Corporate Internet Games Revenue in Game-based Learning Business ( 2016-2021)(Million US$)
Figure Corporate Internet Games Revenue Growth Rate in Game-based Learning Business ( 2016-2021)
Table Corporate Internet Games Recent Development
Table Games2Train Company Details
Table Games2Train Revenue in Game-based Learning Business ( 2016-2021)(Million US$)
Figure Games2Train Revenue Growth Rate in Game-based Learning Business ( 2016-2021)
Table Games2Train Recent Development
Table HealthTap Company Details
Table HealthTap Revenue in Game-based Learning Business ( 2016-2021)(Million US$)
Figure HealthTap Revenue Growth Rate in Game-based Learning Business ( 2016-2021)
Table HealthTap Recent Development
Table RallyOn, Inc Company Details
Table RallyOn, Inc Revenue in Game-based Learning Business ( 2016-2021)(Million US$)
Figure RallyOn, Inc Revenue Growth Rate in Game-based Learning Business ( 2016-2021)
Table RallyOn, Inc Recent Development
Table MAK Technologies Company Details
Table MAK Technologies Revenue in Game-based Learning Business ( 2016-2021)(Million US$)
Figure MAK Technologies Revenue Growth Rate in Game-based Learning Business ( 2016-2021)
Table MAK Technologies Recent Development
Table SCVNGR Company Details
Table SCVNGR Revenue in Game-based Learning Business ( 2016-2021)(Million US$)
Figure SCVNGR Revenue Growth Rate in Game-based Learning Business ( 2016-2021)
Table SCVNGR Recent Development
Table SimuLearn Company Details
Table Will Interactive Company Details
Table Global Game-based Learning Market Size by Regions (Million US$) 2021-2027
Figure Global Game-based Learning Market Size Share by Regions ( 2021-2027)
Figure Global Game-based Learning Market Size Share by Regions in 2027
Figure United States Game-based Learning Market Size Forecast ( 2021-2027)(Million USD)
Figure Europe Game-based Learning Market Size Forecast ( 2021-2027)(Million USD)
Figure China Game-based Learning Market Size Forecast ( 2021-2027)(Million USD)
Figure Japan Game-based Learning Market Size Forecast ( 2021-2027)(Million USD)
Figure Southeast Asia Game-based Learning Market Size Forecast ( 2021-2027)(Million USD)
Figure India Game-based Learning Market Size Forecast ( 2021-2027)(Million USD)
Figure Central & South America Game-based Learning Market Size Forecast ( 2021-2027)(Million USD)
Table Global Game-based Learning Market Size by Product ( 2021-2027) (Million US$)
Figure Global Game-based Learning Market Size by Product ( 2021-2027)
Figure Global Game-based Learning Market Size by Product in 2027
Table Global Game-based Learning Market Size by Application ( 2021-2027) (Million US$)
Figure Global Game-based Learning Market Size by Application ( 2021-2027)
Figure Global Game-based Learning Market Size by Application in 2027
Table Research Programs/Design for This Report
Figure Bottom-up and Top-down Approaches for This Report
Figure Data Triangulation
Table Key Data Information from Secondary Sources
Table Key Data Information from Primary Sources

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