Global Games Market Size, Status and Forecast 2021-2027

  • Published Date : 07-04-2021
  • Pages : 108
  • Report Id : 19500
  • Categories : Services

A game is a structured form of play, usually undertaken for enjoyment and sometimes used as an educational tool. Key components of games are goals, rules, challenge, and interaction. Games generally involve mental or physical stimulation, and often both. Many games help develop practical skills, serve as a form of exercise, or otherwise perform an educational, simulational, or psychological role.
China consists of the largest volume of gamers and is contributing extensively to the high revenue and demand for games in APAC. The market will witness significant growth in this region according to our market research analysis, APAC will be the major contributor to the computer games market throughout the forecast period.
In 2020, the global Games market size was xx million US$ and it is expected to reach xx million US$ by the end of 2027, with a CAGR of xx% during 2021-2027.

This report focuses on the global Games status, future forecast, growth opportunity, key market and key players. The study objectives are to present the Games development in United States, Europe and China.

The key players covered in this study
Activision Blizzard
Electronic Arts
Microsoft
NetEase
Nintendo
Sony
Tencent
ChangYou
DeNA
GungHo
Apple
Google
Nexon
Sega
NetEase
Namco Bandai
Ubisoft
Square Enix
Take-Two Interactive
King Digital Entertainment

Market segment by Type, the product can be split into
Online Game
Offline Game

Market segment by Application, split into
Amateur
Professional

Market segment by Regions/Countries, this report covers
United States
Europe
China
Japan
Southeast Asia
India
Central & South America

The study objectives of this report are:
To analyze global Games status, future forecast, growth opportunity, key market and key players.
To present the Games development in United States, Europe and China.
To strategically profile the key players and comprehensively analyze their development plan and strategies.
To define, describe and forecast the market by product type, market and key regions.

In this study, the years considered to estimate the market size of Games are as follows:
History Year: 2016-2020
Base Year: 2020
Estimated Year: 2021
Forecast Year 2021 to 2027
For the data information by region, company, type and application, 2020 is considered as the base year. Whenever data information was unavailable for the base year, the prior year has been considered.


Table of Contents

1 Report Overview
1.1 Study Scope
1.2 Key Market Segments
1.3 Players Covered
1.4 Market Analysis by Type
1.4.1 Global Games Market Size Growth Rate by Type (2016-2027)
1.4.2 Online Game
1.4.3 Offline Game
1.5 Market by Application
1.5.1 Global Games Market Share by Application (2016-2027)
1.5.2 Amateur
1.5.3 Professional
1.6 Study Objectives
1.7 Years Considered

2 Global Growth Trends
2.1 Games Market Size
2.2 Games Growth Trends by Regions
2.2.1 Games Market Size by Regions (2016-2027)
2.2.2 Games Market Share by Regions (2016-2021)
2.3 Industry Trends
2.3.1 Market Top Trends
2.3.2 Market Drivers
2.3.3 Market Opportunities

3 Market Share by Key Players
3.1 Games Market Size by Manufacturers
3.1.1 Global Games Revenue by Manufacturers (2016-2021)
3.1.2 Global Games Revenue Market Share by Manufacturers (2016-2021)
3.1.3 Global Games Market Concentration Ratio (CR5 and HHI)
3.2 Games Key Players Head office and Area Served
3.3 Key Players Games Product/Solution/Service
3.4 Date of Enter into Games Market
3.5 Mergers & Acquisitions, Expansion Plans

4 Breakdown Data by Type and Application
4.1 Global Games Market Size by Type (2016-2021)
4.2 Global Games Market Size by Application (2016-2021)

5 United States
5.1 United States Games Market Size (2016-2021)
5.2 Games Key Players in United States
5.3 United States Games Market Size by Type
5.4 United States Games Market Size by Application

6 Europe
6.1 Europe Games Market Size (2016-2021)
6.2 Games Key Players in Europe
6.3 Europe Games Market Size by Type
6.4 Europe Games Market Size by Application

7 China
7.1 China Games Market Size (2016-2021)
7.2 Games Key Players in China
7.3 China Games Market Size by Type
7.4 China Games Market Size by Application

8 Japan
8.1 Japan Games Market Size (2016-2021)
8.2 Games Key Players in Japan
8.3 Japan Games Market Size by Type
8.4 Japan Games Market Size by Application

9 Southeast Asia
9.1 Southeast Asia Games Market Size (2016-2021)
9.2 Games Key Players in Southeast Asia
9.3 Southeast Asia Games Market Size by Type
9.4 Southeast Asia Games Market Size by Application

10 India
10.1 India Games Market Size (2016-2021)
10.2 Games Key Players in India
10.3 India Games Market Size by Type
10.4 India Games Market Size by Application

11 Central & South America
11.1 Central & South America Games Market Size (2016-2021)
11.2 Games Key Players in Central & South America
11.3 Central & South America Games Market Size by Type
11.4 Central & South America Games Market Size by Application

12 International Players Profiles
12.1 Activision Blizzard
12.1.1 Activision Blizzard Company Details
12.1.2 Company Description and Business Overview
12.1.3 Games Introduction
12.1.4 Activision Blizzard Revenue in Games Business (2016-2021)
12.1.5 Activision Blizzard Recent Development
12.2 Electronic Arts
12.2.1 Electronic Arts Company Details
12.2.2 Company Description and Business Overview
12.2.3 Games Introduction
12.2.4 Electronic Arts Revenue in Games Business (2016-2021)
12.2.5 Electronic Arts Recent Development
12.3 Microsoft
12.3.1 Microsoft Company Details
12.3.2 Company Description and Business Overview
12.3.3 Games Introduction
12.3.4 Microsoft Revenue in Games Business (2016-2021)
12.3.5 Microsoft Recent Development
12.4 NetEase
12.4.1 NetEase Company Details
12.4.2 Company Description and Business Overview
12.4.3 Games Introduction
12.4.4 NetEase Revenue in Games Business (2016-2021)
12.4.5 NetEase Recent Development
12.5 Nintendo
12.5.1 Nintendo Company Details
12.5.2 Company Description and Business Overview
12.5.3 Games Introduction
12.5.4 Nintendo Revenue in Games Business (2016-2021)
12.5.5 Nintendo Recent Development
12.6 Sony
12.6.1 Sony Company Details
12.6.2 Company Description and Business Overview
12.6.3 Games Introduction
12.6.4 Sony Revenue in Games Business (2016-2021)
12.6.5 Sony Recent Development
12.7 Tencent
12.7.1 Tencent Company Details
12.7.2 Company Description and Business Overview
12.7.3 Games Introduction
12.7.4 Tencent Revenue in Games Business (2016-2021)
12.7.5 Tencent Recent Development
12.8 ChangYou
12.8.1 ChangYou Company Details
12.8.2 Company Description and Business Overview
12.8.3 Games Introduction
12.8.4 ChangYou Revenue in Games Business (2016-2021)
12.8.5 ChangYou Recent Development
12.9 DeNA
12.9.1 DeNA Company Details
12.9.2 Company Description and Business Overview
12.9.3 Games Introduction
12.9.4 DeNA Revenue in Games Business (2016-2021)
12.9.5 DeNA Recent Development
12.10 GungHo
12.10.1 GungHo Company Details
12.10.2 Company Description and Business Overview
12.10.3 Games Introduction
12.10.4 GungHo Revenue in Games Business (2016-2021)
12.10.5 GungHo Recent Development
12.11 Apple
12.12 Google
12.13 Nexon
12.14 Sega
12.15 NetEase
12.16 Namco Bandai
12.17 Ubisoft
12.18 Square Enix
12.19 Take-Two Interactive
12.20 King Digital Entertainment

13 Market Forecast 2021-2027
13.1 Market Size Forecast by Regions
13.2 United States
13.3 Europe
13.4 China
13.5 Japan
13.6 Southeast Asia
13.7 India
13.8 Central & South America
13.9 Market Size Forecast by Product (2021-2027)
13.10 Market Size Forecast by Application (2021-2027)

14 Analyst's Viewpoints/Conclusions

15 Appendix
15.1 Research Methodology
15.1.1 Methodology/Research Approach
15.1.1.1 Research Programs/Design
15.1.1.2 Market Size Estimation
12.1.1.3 Market Breakdown and Data Triangulation
15.1.2 Data Source
15.1.2.1 Secondary Sources
15.1.2.2 Primary Sources
15.2 Disclaimer
15.3 Author Details

List of Tables and Figures

Table Games Key Market Segments
Table Key Players Games Covered
Table Global Games Market Size Growth Rate by Type 2016-2027 (Million US$)
Figure Global Games Market Size Market Share by Type 2016-2027
Figure Online Game Figures
Table Key Players of Online Game
Figure Offline Game Figures
Table Key Players of Offline Game
Table Global Games Market Size Growth by Application 2016-2027 (Million US$)
Figure Amateur Case Studies
Figure Professional Case Studies
Figure Games Report Years Considered
Table Global Games Market Size 2016-2027 (Million US$)
Figure Global Games Market Size and Growth Rate 2016-2027 (Million US$)
Table Global Games Market Size by Regions 2016-2027 (Million US$)
Table Global Games Market Size by Regions 2016-2021 (Million US$)
Table Global Games Market Share by Regions 2016-2021
Figure Global Games Market Share by Regions 2016-2021
Figure Global Games Market Share by Regions 2019
Table Market Top Trends
Table Global Games Revenue by Manufacturers (2016-2021) (Million US$)
Table Global Games Market Share by Manufacturers (2016-2021)
Figure Global Games Market Share by Manufacturers in 2020
Table Global Games Manufacturers Market Concentration Ratio (CR5 and HHI)
Table Key Players Head office and Area Served
Table Key Players Games Product/Solution/Service
Table Date of Enter into Games Market
Table Mergers & Acquisitions, Expansion Plans
Table Global Games Market Size by Type (2016-2021) (Million US$)
Table Global Games Market Size Share by Type (2016-2021)
Figure Global Games Market Size Market Share by Type (2016-2021)
Table Global Games Market Size by Application (2016-2021) (Million US$)
Table Global Games Market Size Share by Application (2016-2021)
Figure Global Games Market Size Market Share by Application (2016-2021)
Figure Global Games Revenue Market Share by Application in 2020
Figure United States Games Market Size 2016-2021 (Million US$)
Table United States Key Players Games Revenue (2020-2021) (Million US$)
Table United States Key Players Games Market Share (2020-2021)
Table United States Games Market Size by Type (2016-2021) (Million US$)
Table United States Games Market Share by Type (2016-2021)
Table United States Games Market Size by Application (2016-2021) (Million US$)
Table United States Games Market Share by Application (2016-2021)
Figure Europe Games Market Size 2016-2021 (Million US$)
Table Europe Key Players Games Revenue (2020-2021) (Million US$)
Table Europe Key Players Games Market Share (2020-2021)
Table Europe Games Market Size by Type (2016-2021) (Million US$)
Table Europe Games Market Share by Type (2016-2021)
Table Europe Games Market Size by Application (2016-2021) (Million US$)
Table Europe Games Market Share by Application (2016-2021)
Figure China Games Market Size 2016-2021 (Million US$)
Table China Key Players Games Revenue (2020-2021) (Million US$)
Table China Key Players Games Market Share (2020-2021)
Table China Games Market Size by Type (2014-20209) (Million US$)
Table China Games Market Share by Type (2016-2021)
Table China Games Market Size by Application (2016-2021) (Million US$)
Table China Games Market Share by Application (2016-2021)
Figure Japan Games Market Size 2016-2021 (Million US$)
Table Japan Key Players Games Revenue (2020-2021) (Million US$)
Table Japan Key Players Games Market Share (2020-2021)
Table Japan Games Market Size by Type (2016-2021) (Million US$)
Table Japan Games Market Share by Type (2016-2021)
Table Japan Games Market Size by Application (2016-2021) (Million US$)
Table Japan Games Market Share by Application (2016-2021)
Figure Southeast Asia Games Market Size 2016-2021 (Million US$)
Table Southeast Asia Key Players Games Revenue (2020-2021) (Million US$)
Table Southeast Asia Key Players Games Market Share (2020-2021)
Table Southeast Asia Games Market Size by Type (2016-2021) (Million US$)
Table Southeast Asia Games Market Share by Type (2016-2021)
Table Southeast Asia Games Market Size by Application (2016-2021) (Million US$)
Table Southeast Asia Games Market Share by Application (2016-2021)
Figure India Games Market Size 2016-2021 (Million US$)
Table India Key Players Games Revenue (2020-2021) (Million US$)
Table India Key Players Games Market Share (2020-2021)
Table India Games Market Size by Type (2016-2021) (Million US$)
Table India Games Market Share by Type (2016-2021)
Table India Games Market Size by Application (2016-2021) (Million US$)
Table India Games Market Share by Application (2016-2021)
Figure Central & South America Games Market Size 2016-2021 (Million US$)
Table Central & South America Key Players Games Revenue (2020-2021) (Million US$)
Table Central & South America Key Players Games Market Share (2020-2021)
Table Central & South America Games Market Size by Type (2016-2021) (Million US$)
Table Central & South America Games Market Share by Type (2016-2021)
Table Central & South America Games Market Size by Application (2016-2021) (Million US$)
Table Central & South America Games Market Share by Application (2016-2021)
Table Activision Blizzard Company Details
Table Activision Blizzard Revenue in Games Business (2016-2021) (Million US$)
Figure Activision Blizzard Revenue Growth Rate in Games Business (2016-2021)
Table Activision Blizzard Recent Development
Table Electronic Arts Company Details
Table Electronic Arts Revenue in Games Business (2016-2021)(Million US$)
Figure Electronic Arts Revenue Growth Rate in Games Business (2016-2021)
Table Electronic Arts Recent Development
Table Microsoft Company Details
Table Microsoft Revenue in Games Business (2016-2021)(Million US$)
Figure Microsoft Revenue Growth Rate in Games Business (2016-2021)
Table Microsoft Recent Development
Table NetEase Company Details
Table NetEase Revenue in Games Business (2016-2021)(Million US$)
Figure NetEase Revenue Growth Rate in Games Business (2016-2021)
Table NetEase Recent Development
Table Nintendo Company Details
Table Nintendo Revenue in Games Business (2016-2021)(Million US$)
Figure Nintendo Revenue Growth Rate in Games Business (2016-2021)
Table Nintendo Recent Development
Table Sony Company Details
Table Sony Revenue in Games Business (2016-2021)(Million US$)
Figure Sony Revenue Growth Rate in Games Business (2016-2021)
Table Sony Recent Development
Table Tencent Company Details
Table Tencent Revenue in Games Business (2016-2021)(Million US$)
Figure Tencent Revenue Growth Rate in Games Business (2016-2021)
Table Tencent Recent Development
Table ChangYou Company Details
Table ChangYou Revenue in Games Business (2016-2021)(Million US$)
Figure ChangYou Revenue Growth Rate in Games Business (2016-2021)
Table ChangYou Recent Development
Table DeNA Company Details
Table DeNA Revenue in Games Business (2016-2021)(Million US$)
Figure DeNA Revenue Growth Rate in Games Business (2016-2021)
Table DeNA Recent Development
Table GungHo Company Details
Table GungHo Revenue in Games Business (2016-2021)(Million US$)
Figure GungHo Revenue Growth Rate in Games Business (2016-2021)
Table GungHo Recent Development
Table Apple Company Details
Table Google Company Details
Table Nexon Company Details
Table Sega Company Details
Table NetEase Company Details
Table Namco Bandai Company Details
Table Ubisoft Company Details
Table Square Enix Company Details
Table Take-Two Interactive Company Details
Table King Digital Entertainment Company Details
Table Global Games Market Size by Regions (Million US$) 2021-2027
Figure Global Games Market Size Share by Regions (2021-2027)
Figure Global Games Market Size Share by Regions in 2027
Figure United States Games Market Size Forecast (2021-2027)(Million USD)
Figure Europe Games Market Size Forecast (2021-2027)(Million USD)
Figure China Games Market Size Forecast (2021-2027)(Million USD)
Figure Japan Games Market Size Forecast (2021-2027)(Million USD)
Figure Southeast Asia Games Market Size Forecast (2021-2027)(Million USD)
Figure India Games Market Size Forecast (2021-2027)(Million USD)
Figure Central & South America Games Market Size Forecast (2021-2027)(Million USD)
Table Global Games Market Size by Product (2021-2027) (Million US$)
Figure Global Games Market Size by Product (2021-2027)
Figure Global Games Market Size by Product in 2027
Table Global Games Market Size by Application (2021-2027) (Million US$)
Figure Global Games Market Size by Application (2021-2027)
Figure Global Games Market Size by Application in 2027
Table Research Programs/Design for This Report
Figure Bottom-up and Top-down Approaches for This Report
Figure Data Triangulation
Table Key Data Information from Secondary Sources
Table Key Data Information from Primary Sources

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